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The reason that the difference is so remarkable is that PS3 games already have high-resolution assets. We’re happy to report that anyone with a dedicated graphics card that has Vulkan support can expect identical performance at 4k." "All processing is done CPU side, and as far as the GPU is concerned it is simply rendering 2006 era graphics (yes, the PS3 is 11 years old now). Best of all, game performance does not even take a hit with the increased resolution. The results in the video were achieved using RPCS3's 4K rendering and 16x anisotropic filtering (AF) capabilities. (Image via RPCS3, scaled down to 1680x945) Red Dead Redemption rendered at 3840×2160. "Emulation is all about preserving for tomorrow." "We doubt many users will have the setup necessary to benefit from 10k today," said the developers. Of course, few rigs (if any) could take advantage of gaming in 10K. The new rendering options can actually support up to 10K on most PS3 games. Seeing this made me want to play through some of my favorite games on RPCS3. The improvements to Yakuza 4 (1:24) were particularly remarkable. What I got was something that genuinely impressed me.
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So when I fired up the video above, I was expecting the usual. At the end of it all, you're still looking at low-res textures in high-definition. The improvements usually amount to a sharpening of the picture and removal of some of the jaggies but these upgrades are barely noticeable when you are sitting 10 feet from the screen. I have seen side-by-side comparisons of 4K upscaling on literally dozens of console games and have consistently been underwhelmed. I initially thought that I wouldn't be impressed. What drew my attention to it today, however, was the addition of 4K support. Since I still have my PS3, I have no need for an emulator, so I have never gone looking. RPCS3 is an open-source PlayStation 3 emulator for Windows and Linux. I hadn't heard of it until today and for good reason. If you have not heard of RPCS3, I won't blame you.